Computer Science BooksComputer Graphics Books

Computer Graphics Lecture Notes

Advertisement

Computer Graphics Lecture Notes

Computer Graphics Lecture Notes

This lecture note covers the following topics: Introduction to Graphics, Curves, Transformations, Coordinate Free Geometry, 3D Objects, Camera Models, Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and Animation.

Author(s):

s126 Pages

Advertisement

Advertisement

Similar Books
Basics of Computer Graphics

Basics of Computer Graphics

This note covers the following topics: Graphics Primitives, 2D Transformation and Viewing, 3D Concept and Object Representation, 3D Transformation and Viewing, Depth Buffer Method and Z Buffer Method, Basic illumination model, Shading Model and Lighting Model.

s130 Pages
Introduction to Computer Graphics Version 1.1

Introduction to Computer Graphics Version 1.1

This note explains the following topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.

sNA Pages
Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

This note explains the following topics: Image Representation, Geometric Transformation, OpenGL Programming, Eigenvalue Decomposition and its Applications in Computer Graphics, Geometric Modelling.

s105 Pages
Introduction to Computer Graphics I

Introduction to Computer Graphics I

This note covers the following topics: Introduction to Computer Graphics, Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation, Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia Graphics Card.

sNA Pages
Architecture for Combinator Graph Reduction

Architecture for Combinator Graph Reduction

This book covers the following topics: Development of the TIGRE Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural Metrics and The Potential of Special-Purpose Hardware.

sNA Pages
C++ GUI Programming with Qt3 (Jasmin Blanchette/Mark Summerfield)

C++ GUI Programming with Qt3 (Jasmin Blanchette/Mark Summerfield)

The purpose of this book is to teach you how to write GUI programs using Qt 3. It is assumed that you have a basic knowledge of C++.The code examples use a subset of C++, avoiding many C++ features that are rarely needed when programming Qt.

s464 Pages
Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Currently this section contains no detailed description for the page, will update this page soon.

s Pages
Graph Theory, 3rd Edition (R. Diestel)

Graph Theory, 3rd Edition (R. Diestel)

Currently this section contains no detailed description for the page, will update this page soon.

s Pages