note covers the following topics: Introduction to Graphics, Curves,
Transformations, Coordinate Free Geometry, 3D Objects, Camera Models,
Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and
Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and
This note covers the following topics: Graphics Primitives, 2D
Transformation and Viewing, 3D Concept and Object Representation, 3D
Transformation and Viewing, Depth Buffer Method and Z Buffer Method, Basic
illumination model, Shading Model and Lighting Model.
Author(s): Darshan Institute of Engineering and
This note explains the following
topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and
Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics
with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling
Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.
This note covers the following topics: Introduction to Computer Graphics,
Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation,
Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia
The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.