This lecture
note covers the following topics: Introduction to Graphics, Curves,
Transformations, Coordinate Free Geometry, 3D Objects, Camera Models,
Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and
Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and
Animation.

This note covers the following topics: Graphics Primitives, 2D
Transformation and Viewing, 3D Concept and Object Representation, 3D
Transformation and Viewing, Depth Buffer Method and Z Buffer Method, Basic
illumination model, Shading Model and Lighting Model.

Author(s): Darshan Institute of Engineering and
Technology

This note explains the following
topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and
Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics
with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling
Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.

This note explains the
following topics: Image Representation, Geometric Transformation, OpenGL
Programming, Eigenvalue Decomposition and its Applications in Computer Graphics,
Geometric Modelling.

This note covers the following topics: Introduction to Computer Graphics,
Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation,
Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia
Graphics Card.

This book covers the following topics: Development of the TIGRE
Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural
Metrics and The Potential of Special-Purpose Hardware.

The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.