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Encyclopedia of Graphics File Formats

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Encyclopedia of Graphics File Formats

Encyclopedia of Graphics File Formats

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Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

The PDF covers the following topics related to Computer Graphics :Application areas of Computer Graphics, Output primitives: Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object representation, 3-D Geometric transformations, Visible surface detection methods,Computer animation.

s64 Pages
Computer Graphics by AAGASC

Computer Graphics by AAGASC

The PDF covers the following topics related to Computer Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric Transformations, Graphical User Interfaces and Interactive Input Methods, 3D Geometric and Modeling Transformations.

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Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

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Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

This note explains the following topics: Graphics Hardware, Frame Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling, Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines, Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of 3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping, Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model File Formats.

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Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

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Computer Graphics Course Notes

Computer Graphics Course Notes

This lecture note covers the following topics: Computer Graphics Basics, Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and Scalable Vector Graphics (SVG).

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Computer Graphics Lecture Notes

Computer Graphics Lecture Notes

This lecture note covers the following topics: Introduction to Graphics, Curves, Transformations, Coordinate Free Geometry, 3D Objects, Camera Models, Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and Animation.

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OpenGL Reference Manual

OpenGL Reference Manual

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Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

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Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human gure modeling, and hence of the human-centered design central to the emergent notion of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial Interaction, Behavioral Control, Simulation with Societies of Behaviors, Task-Level Specifications and Epilogue.

s283 Pages

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