Computer Graphics Lecture Notes by Clinton L. Jeffery
Advertisement
Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
This note explains the following topics: Graphics Hardware, Frame
Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and
Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling,
Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines,
Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of
3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping,
Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model
File Formats.
The PDF covers the following topics related to
Computer Graphics :Application areas of Computer Graphics, Output primitives:
Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object
representation, 3-D Geometric transformations, Visible surface detection
methods,Computer animation.
This note covers the following topics:
Applications of Computer Graphics and Multimedia, Graphics System, Graphics
Output primitive, Two Dimensional Geometric Transformations, Two Dimensional
Viewing, Three Dimensional Object Representations, Three Dimensional Geometric
and Modeling Transformations, .Illumination Model and Surface Rendering Methods,
Digital Audio, Digital Image.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra
Mahapatra, Ms. Sasmita Panigrahi
This note provides introduction to computer graphics algorithms,
software and hardware. Topics covered includes: ray tracing, the graphics
pipeline, transformations, shadows, texture mapping, sampling, global
illumination, splines, animation and color.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand
This note provides an
introduction to the principles of computer graphics. In particular,it will
consider methods for modeling 3-dimensional objects and efficiently generating
photorealistic renderings on color raster graphics devices.
This lecture note covers the following topics: Computer Graphics Basics,
Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL
Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java
Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and
Scalable Vector Graphics (SVG).
This note covers the following topics: Introduction to Computer Graphics,
Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation,
Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia
Graphics Card.
This lecture note covers the following topics:
Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector
Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot
Product, Length and the Dot Product, The Angle between Two Vectors, The Angle
between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product,
Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton,
Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.
This book is intended for human
factors engineers requiring current knowledge of how a computer graphics
surrogate human can augment their analyses of designed environments. It will
also help inform design engineers of the state-of-the-art in human gure
modeling, and hence of the human-centered design central to the emergent notion
of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial
Interaction, Behavioral Control, Simulation with Societies of Behaviors,
Task-Level Specifications and Epilogue.
Author(s): Norman
I. Badler, Cary B. Phillips and Bonnie L. Webber