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3D Computer Graphics A Mathematical Introduction with Open GL

3D Computer Graphics A Mathematical Introduction with Open GL

3D Computer Graphics A Mathematical Introduction with Open GL

This note explains the following topics: Transformations and Viewing, The Rendering Pipeline, Lighting, Illumination and Shading, Averaging and Interpolation, Texture Mapping, Color, Bezier Curves, B Splines, Ray Tracing, Intersection Testing, Radiosity, Animation and Kinematics, Mathematics Background and Ray Trace Software Package.

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s554 Pages
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3D Computer Graphics A Mathematical Introduction with Open GL

3D Computer Graphics A Mathematical Introduction with Open GL

This note explains the following topics: Transformations and Viewing, The Rendering Pipeline, Lighting, Illumination and Shading, Averaging and Interpolation, Texture Mapping, Color, Bezier Curves, B Splines, Ray Tracing, Intersection Testing, Radiosity, Animation and Kinematics, Mathematics Background and Ray Trace Software Package.

s554 Pages
Introduction to Computer Graphics by David J. Eck

Introduction to Computer Graphics by David J. Eck

The term “computer graphics” refers to anything involved in the creation or manipulation of images on a computer, including animated images. It is a very broad field, and one in which changes and advances seem to come at a dizzying pace. This PDF book covers the following topics related to 2d and 3d Computer Graphics : Introduction, Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and Material, Three.js: A 3D Scene Graph API, Introduction to WebGL, 3D Graphics with WebGL, Beyond Basic 3D Graphics.

s456 Pages