3D Computer Graphics A Mathematical Introduction with Open GL
3D Computer Graphics A Mathematical Introduction with Open GL
3D Computer Graphics A Mathematical Introduction with Open GL
This note explains the following topics: Transformations and Viewing, The
Rendering Pipeline, Lighting, Illumination and Shading, Averaging and
Interpolation, Texture Mapping, Color, Bezier Curves, B Splines, Ray Tracing,
Intersection Testing, Radiosity, Animation and Kinematics, Mathematics
Background and Ray Trace Software Package.
This note explains the following topics: Transformations and Viewing, The
Rendering Pipeline, Lighting, Illumination and Shading, Averaging and
Interpolation, Texture Mapping, Color, Bezier Curves, B Splines, Ray Tracing,
Intersection Testing, Radiosity, Animation and Kinematics, Mathematics
Background and Ray Trace Software Package.
The term “computer
graphics” refers to anything involved in the creation or manipulation of images
on a computer, including animated images. It is a very broad field, and one in
which changes and advances seem to come at a dizzying pace. This PDF book covers
the following topics related to 2d and 3d Computer Graphics : Introduction,
Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and Material,
Three.js: A 3D Scene Graph API, Introduction to WebGL, 3D Graphics with WebGL,
Beyond Basic 3D Graphics.