This note explains the following topics: Transformations and Viewing, The
Rendering Pipeline, Lighting, Illumination and Shading, Averaging and
Interpolation, Texture Mapping, Color, Bezier Curves, B Splines, Ray Tracing,
Intersection Testing, Radiosity, Animation and Kinematics, Mathematics
Background and Ray Trace Software Package.
Author(s): Samuel
R.Buss
554Pages