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Functional Programming III

Functional Programming III

Functional Programming III

This course note, from the University of Edinburgh and offered online, emphasizes from a very practical point of view how to apply basic functional programming concepts in a graphical environment. Major topics to be covered include recursion, abstraction, higher-order functions, and several different data types-how all these concepts can be used to solve problems is demonstrated. The note introduces theoretical aspects but underlines their practical relevance by showing how these can be put into practice within graphical programming contexts. Learners develop a solid, theoretically based understanding of functional programming principles and get real practical experience applying these principles to graphical applications. This resource takes an integrated approach in the way that it interrelates theory and practice, hence acting as a bridge from concepts of functional programming to real-life practice.

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