This comprehensive lecture note by Prof. Vijay M. Shekat comprehensively explains the basics that surround the fundamental concepts in computer graphics. The basics of computer graphics, such as the principles and application of graphics primitives, are explained-entities required to display a picture. The note throws light on the 2D transformations and viewing techniques that form an important approach toward manipulating and displaying two-dimensional graphics. The text also covers 3D concepts and object representation, which are important in acquiring knowledge about the complexity of three-dimensional modeling. The discussion covers 3D transformations and viewing, and a deep view is taken in how objects are manipulated and viewed in three-dimensional space. Advanced topics are also covered and may include recent developments and sophisticated techniques of computer graphics, making this note very useful for students and professionals who want to learn both the basics and the advanced aspects of the subject.
Author(s): Prof Vijay M Shekat
The book of Bindiya Patel from Biyani College Jaipur provides a more organized way of approaching the concept of computer graphics. The notes start with discussing graphics applications and raster graphics, hence laying a foundation of how images are created and manipulated on digital systems. Key topics that will be discussed include transformations-essential processes to change graphical objects-and output primitives-the basic elements used in drawing. Some of the notes also cover clipping algorithms, which are very important in showing only visible parts of the graphics. It explains the different methods for visible surface detection, answering how a particular surface in a scene would be visible or invisible. It also describes curves and surfaces-important in the case of higher degree shapes-and briefly describes image processing to integrate computer graphics with other visual technologies.
Author(s): Bindiya Patel, Biyani College Jaipur
In this respect, the lecture notes provided by Malla Reddy College of Engineering provide a big picture of some respects related to computer graphics. The application areas of computer graphics are discussed here that show how graphics are used in several industries and technologies. Some basic output primitives, which are considered elementary to elementary rendering, are explained in the notes, such as points and lines. These involve 2D geometrical transformations and 2D viewing techniques, which are very important in manipulating two-dimensional objects. The notes also explain the representation of 3D objects and transformations, important in the creation and transformation of three-dimensional models. Methods of visible surface detection are discussed to show the way in which a determination of parts of a scene visible can be made. The inclusion of topics on computer animation completes this coverage, giving an understanding of how graphics can be animated for dynamic visual effects.
Author(s): Malla Reddy College Of Engineering
This text by Mandeep Kaur, from Lovely Professional University, is an overall guide to computer graphics. The book starts with basic computer graphics so that the ground can be well-laid for complex topics. The colors of computer graphics and graphics input/output devices, crucial in the generation and interaction of digital images, are discussed herein. It includes scan conversion-the methods lying at the heart of drawing lines and shapes on the screen. The manual focuses on 2D transformations, viewing-important components in handling and displaying two-dimensional graphics. At the same time, the book provides the basics necessary to understand three-dimensional graphics modeling, clipping, and hidden surfaces, incorporating some more advanced graphical techniques in the process. It also covers color and shading models, advanced topics in computer graphics, animation, among others; therefore, the book can be useful for both basic and advanced learners.
Author(s): Mandeep Kaur, Lovely Professional University
The following textbook by Arignar Anna Government Arts and Science College gives an overview of computer graphics systems in some detail. It begins with the overall architecture of computer graphics systems in order to place into context how such graphical applications are built and executed. Output primitives discussed in this book are the basic elements used in constructing an image. Also, there is a discussion about 2D geometric transformations for manipulating two-dimensional objects. It contains parts on the graphical user interface and the methods of interactive input that are very important when one is designing graphics applications that should be friendly to users. Geometric and modeling transformations concerning 3D graphics are dealt with in the book at the description of how to create and modify three-dimensional objects. Hence, the resource is helpful in studying both the basic issues of computer graphics systems and its applications.
Author(s): Arignar Anna Government Arts and Science College, Karaikal, Puducherry
The set of lecture notes provides an overview of some important topics related to computer graphics. It starts with the application of computer graphics, extending to various areas where graphical techniques are indispensable. The lecture notes discuss the basic algorithms for drawing lines like Bresenham's algorithm and go further to give details on two-dimensional transformation, such as scaling, rotation, and translation. Concepts about 2D viewing and representation of 3D objects with their transformation have been discussed. This is done by explaining methods for visible-surface detection. Finally, an understanding of some general concepts of the way dynamic visual content is produced and manipulated in computer animation is provided.
Author(s): Ms. S J Sowjanya, Ms. V Divyavani
This note is concentrated on computer graphics, integrated with multimedia, applications, and systems. It covers basic graphics system architecture and the output primitives that are commonly used to display images. Also, it explains the basic two-dimensional geometric transformations and viewing techniques, three-dimensional object representation, and transformation. The illumination model and methods of rendering surfaces will also be discussed to highlight how the properties of light and material result in visual appearance. It also covers topics relevant to the multimedia components-digital audio and digital images-since working with graphics now increasingly involves their integration in a combined fashion for multimedia presentation.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra Mahapatra, Ms. Sasmita Panigrahi
The following are the notes from Clinton L. Jeffery on aspects in both the theoretical and practical aspects of computer graphics. An introduction to hardware in graphics and frame buffers is given first, followed by the description of line drawing techniques and the parameters for API. Next come color indices, colormaps, and raster operations-forming the very basics necessary to understand color and graphics management. These notes also extend to the UI graphics primitives, region filling, and advanced concepts such as the Golden Rectangle. There is great emphasis on OpenGL, GLU, and GLUT, which really establishes modern graphics programming. Other topics involve the Phong shading model, texture mapping, and 3D model file formats that make these notes comprehensive toward understanding the principles underlying many practical applications in computer graphics.
Author(s): Clinton L. Jeffery
Notes from Seoul National University, this set provides an excellent introduction to some of the more theoretical and practical aspects of computer graphics. It covers the more basic areas of scan conversion and clipping - both important areas in rendering and image processing. Detailed discussions on Windows programming, sampling techniques, 2D and 3D geometric transformations, and viewing methods are included. The curriculum also covers DirectX for device creation and vertex rendering, hidden surface removal, and matrix usage. It considers texture mapping and lighting, curve, and surface modeling. The material gains a good understanding of both fixed and programmable pipelines and thus would be useful to students and professionals interested in practical implementation related to computer graphics technologies.
Author(s): Seoul National University
These lecture notes, by Prof. Wojciech Matusik and Prof. Fredo Durand, summarize the algorithms, software, and hardware used in computer graphics. The notes will introduce essential concepts: ray tracing and the graphics pipeline, to render realistic images. Further, various transformations will be introduced, along with the generation of shadows and texture mapping. Further topics in the curriculum include methods of sampling, global illumination, and splines in order to give a wide view on rendering and image synthesis, while animation and color theory are added to the completion of visual representation understanding. These notes are ideal for those seeking indepth studies of advanced graphics techniques and their applications, from basic principles to complex rendering and illumination models.
Author(s): Prof. Wojciech Matusik and Prof. Fredo Durand