This note provides an
overview of object-oriented programming in general and Java in particular.
Topics covered includes: The Basic Parts of Java, Object-Oriented Programming in
Java, Inheritance, Polymorphism, Interfaces and Introduction to Inner Classes,
Exception Handling, Input/Output (Streams), Software Test, Run-Time Type
Identification, The Assert Mechanism and Design by Contract.
This is a
PDF tutorial that gives an overview of OOD but shifts the focus onto Java as the
main language used. The tutorial covers everything from very basic aspects in
Java to a more interesting, comprehensive case study on which the concepts of
OOD are really put into practical application. Aspects of the book include but
are not limited to: analysis, design, and programming of course, but also the
essential parts of testing and exception handling. Advanced aspects of OOD such
as polymorphism, design patterns, and inheritance are also covered. We will also
look into inner classes, one of the special features in Java. The resource is a
good guide for both novices and intermediate learners for the view of
object-oriented development principles and how to apply them in Java.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.