This note explains the following
topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and
Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics
with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling
Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.
The PDF covers the following topics related to Computer
Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric
Transformations, Graphical User Interfaces and Interactive Input Methods, 3D
Geometric and Modeling Transformations.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry
This
note explains the following topics: Application of Computer Graphics, Line
drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D
Object Representations, Three Dimensional Transformations, Visible-Surface
Detection Methods, Computer Animation.
The aim of computer
graphics is to visualize real objects and imaginary or other abstract items. In
order to visualize various things, many technologies are necessary and they are
mainly divided into two types in computer graphics: modeling and rendering
technologies. This book covers the most advanced technologies for both types. It
also includes some visualization techniques and applications for motion blur,
virtual agents and historical textiles. This book provides useful insights for
researchers in computer graphics.
This note explains the following
topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and
Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics
with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling
Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.
This lecture note covers the following topics: Computer Graphics Basics,
Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL
Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java
Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and
Scalable Vector Graphics (SVG).
This note covers the following topics: Image Acquisition, Image
processing, Edge Detection, Edge Linking, Segmentation, Line Labelling,
Relaxation Labelling, Optical Flow and Object Recognition.
This book covers the following topics: Development of the TIGRE
Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural
Metrics and The Potential of Special-Purpose Hardware.
The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.