Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
This note explains the following topics: Graphics Hardware, Frame
Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and
Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling,
Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines,
Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of
3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping,
Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model
File Formats.
This note explains the following topics:
basics of Computer Graphics, Graphics Primitives, 2D Transformation and Viewing,
3D Concept and Object Representation, 3D Transformation and Viewing and advance
Topics.
The PDF covers the following topics related to
Computer Graphics :Application areas of Computer Graphics, Output primitives:
Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object
representation, 3-D Geometric transformations, Visible surface detection
methods,Computer animation.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
This note covers the following topics:
Applications of Computer Graphics and Multimedia, Graphics System, Graphics
Output primitive, Two Dimensional Geometric Transformations, Two Dimensional
Viewing, Three Dimensional Object Representations, Three Dimensional Geometric
and Modeling Transformations, .Illumination Model and Surface Rendering Methods,
Digital Audio, Digital Image.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra
Mahapatra, Ms. Sasmita Panigrahi
This note explains the following topics: Graphics Hardware, Frame
Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and
Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling,
Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines,
Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of
3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping,
Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model
File Formats.