Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
This note explains the following topics: Graphics Hardware, Frame
Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and
Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling,
Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines,
Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of
3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping,
Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model
File Formats.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
This
note explains the following topics: Application of Computer Graphics, Line
drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D
Object Representations, Three Dimensional Transformations, Visible-Surface
Detection Methods, Computer Animation.
This note covers the following topics:
Computer-Aided Design for engineering and architectural systems, Presentation
Graphics, Computer Art, Scan-Line Polygon Fill Algorithm, Two Dimensional
Transformations, 2-Dimensional viewing, 3D Object Representations, Three
Dimensional Transformations, Visible-Surface Detection Methods, Computer
Animation.
Author(s): Shri
Vishnu Engineering College For Women
The goal of this note is to
provides an Introduction to the theory of computer graphics. Topics covered includes: Scan
conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric
transformation, 2D viewing, DirectX : Creating a device and rendering vertices,
Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed
and programmable pipeline.
This lecture
note covers the following topics: Introduction to Graphics, Curves,
Transformations, Coordinate Free Geometry, 3D Objects, Camera Models,
Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and
Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and
Animation.
This note covers the following topics: Introduction to Computer Graphics,
Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation,
Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia
Graphics Card.
This
guide covers the following topics: State Management and Drawing Geometric
Objects, Viewing, Color, Lighting, Blending, Antialiasing, Fog, and Polygon
Offset, Display Lists, Drawing Pixels, Bitmaps, Fonts, and Images, Texture
Mapping, The Framebuffer, Tessellators and Quadrics.
This book is intended for human
factors engineers requiring current knowledge of how a computer graphics
surrogate human can augment their analyses of designed environments. It will
also help inform design engineers of the state-of-the-art in human gure
modeling, and hence of the human-centered design central to the emergent notion
of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial
Interaction, Behavioral Control, Simulation with Societies of Behaviors,
Task-Level Specifications and Epilogue.
Author(s): Norman
I. Badler, Cary B. Phillips and Bonnie L. Webber
The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.