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Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

The following are the notes from Clinton L. Jeffery on aspects in both the theoretical and practical aspects of computer graphics. An introduction to hardware in graphics and frame buffers is given first, followed by the description of line drawing techniques and the parameters for API. Next come color indices, colormaps, and raster operations-forming the very basics necessary to understand color and graphics management. These notes also extend to the UI graphics primitives, region filling, and advanced concepts such as the Golden Rectangle. There is great emphasis on OpenGL, GLU, and GLUT, which really establishes modern graphics programming. Other topics involve the Phong shading model, texture mapping, and 3D model file formats that make these notes comprehensive toward understanding the principles underlying many practical applications in computer graphics.

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