Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
Computer Graphics Lecture Notes by Clinton L. Jeffery
This note explains the following topics: Graphics Hardware, Frame
Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and
Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling,
Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines,
Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of
3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping,
Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model
File Formats.
The PDF covers the following topics related to
Computer Graphics :Application areas of Computer Graphics, Output primitives:
Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object
representation, 3-D Geometric transformations, Visible surface detection
methods,Computer animation.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
The PDF covers the following topics related to Computer
Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric
Transformations, Graphical User Interfaces and Interactive Input Methods, 3D
Geometric and Modeling Transformations.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry
The goal of this note is to
provides an Introduction to the theory of computer graphics. Topics covered includes: Scan
conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric
transformation, 2D viewing, DirectX : Creating a device and rendering vertices,
Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed
and programmable pipeline.
This note provides introduction to computer graphics algorithms,
software and hardware. Topics covered includes: ray tracing, the graphics
pipeline, transformations, shadows, texture mapping, sampling, global
illumination, splines, animation and color.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand