The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
This note explains the following topics:
basics of Computer Graphics, Graphics Primitives, 2D Transformation and Viewing,
3D Concept and Object Representation, 3D Transformation and Viewing and advance
Topics.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
This note covers the following topics:
Applications of Computer Graphics and Multimedia, Graphics System, Graphics
Output primitive, Two Dimensional Geometric Transformations, Two Dimensional
Viewing, Three Dimensional Object Representations, Three Dimensional Geometric
and Modeling Transformations, .Illumination Model and Surface Rendering Methods,
Digital Audio, Digital Image.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra
Mahapatra, Ms. Sasmita Panigrahi
The goal of this note is to
provides an Introduction to the theory of computer graphics. Topics covered includes: Scan
conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric
transformation, 2D viewing, DirectX : Creating a device and rendering vertices,
Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed
and programmable pipeline.
This note provides introduction to computer graphics algorithms,
software and hardware. Topics covered includes: ray tracing, the graphics
pipeline, transformations, shadows, texture mapping, sampling, global
illumination, splines, animation and color.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand