This
text by Mandeep Kaur, from Lovely Professional University, is an overall guide
to computer graphics. The book starts with basic computer graphics so that the
ground can be well-laid for complex topics. The colors of computer graphics and
graphics input/output devices, crucial in the generation and interaction of
digital images, are discussed herein. It includes scan conversion-the methods
lying at the heart of drawing lines and shapes on the screen. The manual focuses
on 2D transformations, viewing-important components in handling and displaying
two-dimensional graphics. At the same time, the book provides the basics
necessary to understand three-dimensional graphics modeling, clipping, and
hidden surfaces, incorporating some more advanced graphical techniques in the
process. It also covers color and shading models, advanced topics in computer
graphics, animation, among others; therefore, the book can be useful for both
basic and advanced learners.
Author(s): Mandeep Kaur, Lovely Professional University
This
text by Mandeep Kaur, from Lovely Professional University, is an overall guide
to computer graphics. The book starts with basic computer graphics so that the
ground can be well-laid for complex topics. The colors of computer graphics and
graphics input/output devices, crucial in the generation and interaction of
digital images, are discussed herein. It includes scan conversion-the methods
lying at the heart of drawing lines and shapes on the screen. The manual focuses
on 2D transformations, viewing-important components in handling and displaying
two-dimensional graphics. At the same time, the book provides the basics
necessary to understand three-dimensional graphics modeling, clipping, and
hidden surfaces, incorporating some more advanced graphical techniques in the
process. It also covers color and shading models, advanced topics in computer
graphics, animation, among others; therefore, the book can be useful for both
basic and advanced learners.
Author(s): Mandeep Kaur, Lovely Professional University
The
following textbook by Arignar Anna Government Arts and Science College gives an
overview of computer graphics systems in some detail. It begins with the overall
architecture of computer graphics systems in order to place into context how
such graphical applications are built and executed. Output primitives discussed
in this book are the basic elements used in constructing an image. Also, there
is a discussion about 2D geometric transformations for manipulating
two-dimensional objects. It contains parts on the graphical user interface and
the methods of interactive input that are very important when one is designing
graphics applications that should be friendly to users. Geometric and modeling
transformations concerning 3D graphics are dealt with in the book at the
description of how to create and modify three-dimensional objects. Hence, the
resource is helpful in studying both the basic issues of computer graphics
systems and its applications.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry
The
set of lecture notes provides an overview of some important topics related to
computer graphics. It starts with the application of computer graphics,
extending to various areas where graphical techniques are indispensable. The
lecture notes discuss the basic algorithms for drawing lines like Bresenham's
algorithm and go further to give details on two-dimensional transformation, such
as scaling, rotation, and translation. Concepts about 2D viewing and
representation of 3D objects with their transformation have been discussed. This
is done by explaining methods for visible-surface detection. Finally, an
understanding of some general concepts of the way dynamic visual content is
produced and manipulated in computer animation is provided.
This
note is concentrated on computer graphics, integrated with multimedia,
applications, and systems. It covers basic graphics system architecture and the
output primitives that are commonly used to display images. Also, it explains
the basic two-dimensional geometric transformations and viewing techniques,
three-dimensional object representation, and transformation. The illumination
model and methods of rendering surfaces will also be discussed to highlight how
the properties of light and material result in visual appearance. It also covers
topics relevant to the multimedia components-digital audio and digital
images-since working with graphics now increasingly involves their integration
in a combined fashion for multimedia presentation.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra
Mahapatra, Ms. Sasmita Panigrahi
The
following are the notes from Clinton L. Jeffery on aspects in both the
theoretical and practical aspects of computer graphics. An introduction to
hardware in graphics and frame buffers is given first, followed by the
description of line drawing techniques and the parameters for API. Next come
color indices, colormaps, and raster operations-forming the very basics
necessary to understand color and graphics management. These notes also extend
to the UI graphics primitives, region filling, and advanced concepts such as the
Golden Rectangle. There is great emphasis on OpenGL, GLU, and GLUT, which really
establishes modern graphics programming. Other topics involve the Phong shading
model, texture mapping, and 3D model file formats that make these notes
comprehensive toward understanding the principles underlying many practical
applications in computer graphics.
These
lecture notes, by Prof. Wojciech Matusik and Prof. Fredo Durand, summarize the
algorithms, software, and hardware used in computer graphics. The notes will
introduce essential concepts: ray tracing and the graphics pipeline, to render
realistic images. Further, various transformations will be introduced, along
with the generation of shadows and texture mapping. Further topics in the
curriculum include methods of sampling, global illumination, and splines in
order to give a wide view on rendering and image synthesis, while animation and
color theory are added to the completion of visual representation understanding.
These notes are ideal for those seeking indepth studies of advanced graphics
techniques and their applications, from basic principles to complex rendering
and illumination models.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand