Computer Science BooksComputer Graphics Books

Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

Author(s):

s58 Pages
Similar Books
Lecture Note on Computer Graphics

Lecture Note on Computer Graphics

This note explains the following topics: basics of Computer Graphics, Graphics Primitives, 2D Transformation and Viewing, 3D Concept and Object Representation, 3D Transformation and Viewing and advance Topics.

s130 Pages
Concept based notes Computer Graphics by Bindiya Patel

Concept based notes Computer Graphics by Bindiya Patel

This note covers graphics application and raster graphics, Transformation, Output primitives, Clipping algorithm, Visible surface detection, Curves and surfaces, Image processing.

s132 Pages
Computer Graphics by Mandeep Kaur

Computer Graphics by Mandeep Kaur

The PDF covers the following topics related to Computer Graphics : Fundamentals of Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model, Advanced Computer Graphics, Animation in Computer Graphics.

s234 Pages
Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

s58 Pages
Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

This note explains the following topics: Graphics Hardware, Frame Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling, Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines, Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of 3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping, Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model File Formats.

sNA Pages
Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

This note provides introduction to computer graphics algorithms, software and hardware. Topics covered includes: ray tracing, the graphics pipeline, transformations, shadows, texture mapping, sampling, global illumination, splines, animation and color.

sNA Pages