Computer Science BooksComputer Graphics Books

Computer Vision and Image Processing (David Marshall)

Computer Vision and Image Processing (David Marshall)

Computer Vision and Image Processing (David Marshall)

This note covers the following topics: Image Acquisition, Image processing, Edge Detection, Edge Linking, Segmentation, Line Labelling, Relaxation Labelling, Optical Flow and Object Recognition.

Author(s):

sNA Pages
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Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

The PDF covers the following topics related to Computer Graphics :Application areas of Computer Graphics, Output primitives: Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object representation, 3-D Geometric transformations, Visible surface detection methods,Computer animation.

s64 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note covers the following topics: Applications of Computer Graphics and Multimedia, Graphics System, Graphics Output primitive, Two Dimensional Geometric Transformations, Two Dimensional Viewing, Three Dimensional Object Representations, Three Dimensional Geometric and Modeling Transformations, .Illumination Model and Surface Rendering Methods, Digital Audio, Digital Image.

s98 Pages
Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

This note explains the following topics: Graphics Hardware, Frame Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling, Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines, Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of 3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping, Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model File Formats.

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Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

The goal of this note is to provides an Introduction to the theory of computer graphics. Topics covered includes: Scan conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric transformation, 2D viewing, DirectX : Creating a device and rendering vertices, Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed and programmable pipeline.

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Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

This note provides introduction to computer graphics algorithms, software and hardware. Topics covered includes: ray tracing, the graphics pipeline, transformations, shadows, texture mapping, sampling, global illumination, splines, animation and color.

sNA Pages
Computer Graphics and Image Processing

Computer Graphics and Image Processing

This note covers the following topics: What are Computer Graphics and Image Processing, digital image, Image capture , Image display, Sampling, Human visual system, Simultaneous contrast, Classifying colours, Colour vision, Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding boxes, Curves in 3D.

s288 Pages
Lecture Notes Fundamentals of Computer Graphics

Lecture Notes Fundamentals of Computer Graphics

This note is an introduction to the fundamentals of the field of computer graphics. Topics covered includes: Model transformations, Homogeneous Coordinates, View transformations, Projections, View Volume, Projective Transforms, Clipping, windowing, rasterization, Graphics Pipeline, Hidden Surface Removal, Object hierarchies, fractals, L-systems, Cubic Curves and Bicubic Surfaces, Meshes, Lighting, Material, Shading, texture mapping, environment mapping, shadows and interreflections.

s152 Pages
Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human gure modeling, and hence of the human-centered design central to the emergent notion of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial Interaction, Behavioral Control, Simulation with Societies of Behaviors, Task-Level Specifications and Epilogue.

s283 Pages
Encyclopedia of Graphics File Formats

Encyclopedia of Graphics File Formats

Currently this section contains no detailed description for the page, will update this page soon.

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Graph Theory, 3rd Edition (R. Diestel)

Graph Theory, 3rd Edition (R. Diestel)

Currently this section contains no detailed description for the page, will update this page soon.

s Pages