Computer Science BooksComputer Graphics Books

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

This note explains the following topics: Image Representation, Geometric Transformation, OpenGL Programming, Eigenvalue Decomposition and its Applications in Computer Graphics, Geometric Modelling.

Author(s):

s105 Pages
Similar Books
Lecture Note on Computer Graphics

Lecture Note on Computer Graphics

This comprehensive lecture note by Prof. Vijay M. Shekat comprehensively explains the basics that surround the fundamental concepts in computer graphics. The basics of computer graphics, such as the principles and application of graphics primitives, are explained-entities required to display a picture. The note throws light on the 2D transformations and viewing techniques that form an important approach toward manipulating and displaying two-dimensional graphics. The text also covers 3D concepts and object representation, which are important in acquiring knowledge about the complexity of three-dimensional modeling. The discussion covers 3D transformations and viewing, and a deep view is taken in how objects are manipulated and viewed in three-dimensional space. Advanced topics are also covered and may include recent developments and sophisticated techniques of computer graphics, making this note very useful for students and professionals who want to learn both the basics and the advanced aspects of the subject.

s130 Pages
Concept based notes Computer Graphics by Bindiya Patel

Concept based notes Computer Graphics by Bindiya Patel

The book of Bindiya Patel from Biyani College Jaipur provides a more organized way of approaching the concept of computer graphics. The notes start with discussing graphics applications and raster graphics, hence laying a foundation of how images are created and manipulated on digital systems. Key topics that will be discussed include transformations-essential processes to change graphical objects-and output primitives-the basic elements used in drawing. Some of the notes also cover clipping algorithms, which are very important in showing only visible parts of the graphics. It explains the different methods for visible surface detection, answering how a particular surface in a scene would be visible or invisible. It also describes curves and surfaces-important in the case of higher degree shapes-and briefly describes image processing to integrate computer graphics with other visual technologies.

s132 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note is concentrated on computer graphics, integrated with multimedia, applications, and systems. It covers basic graphics system architecture and the output primitives that are commonly used to display images. Also, it explains the basic two-dimensional geometric transformations and viewing techniques, three-dimensional object representation, and transformation. The illumination model and methods of rendering surfaces will also be discussed to highlight how the properties of light and material result in visual appearance. It also covers topics relevant to the multimedia components-digital audio and digital images-since working with graphics now increasingly involves their integration in a combined fashion for multimedia presentation.

s98 Pages
Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

The following are the notes from Clinton L. Jeffery on aspects in both the theoretical and practical aspects of computer graphics. An introduction to hardware in graphics and frame buffers is given first, followed by the description of line drawing techniques and the parameters for API. Next come color indices, colormaps, and raster operations-forming the very basics necessary to understand color and graphics management. These notes also extend to the UI graphics primitives, region filling, and advanced concepts such as the Golden Rectangle. There is great emphasis on OpenGL, GLU, and GLUT, which really establishes modern graphics programming. Other topics involve the Phong shading model, texture mapping, and 3D model file formats that make these notes comprehensive toward understanding the principles underlying many practical applications in computer graphics.

sNA Pages
Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

Notes from Seoul National University, this set provides an excellent introduction to some of the more theoretical and practical aspects of computer graphics. It covers the more basic areas of scan conversion and clipping - both important areas in rendering and image processing. Detailed discussions on Windows programming, sampling techniques, 2D and 3D geometric transformations, and viewing methods are included. The curriculum also covers DirectX for device creation and vertex rendering, hidden surface removal, and matrix usage. It considers texture mapping and lighting, curve, and surface modeling. The material gains a good understanding of both fixed and programmable pipelines and thus would be useful to students and professionals interested in practical implementation related to computer graphics technologies.

sNA Pages
Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

These lecture notes, by Prof. Wojciech Matusik and Prof. Fredo Durand, summarize the algorithms, software, and hardware used in computer graphics. The notes will introduce essential concepts: ray tracing and the graphics pipeline, to render realistic images. Further, various transformations will be introduced, along with the generation of shadows and texture mapping. Further topics in the curriculum include methods of sampling, global illumination, and splines in order to give a wide view on rendering and image synthesis, while animation and color theory are added to the completion of visual representation understanding. These notes are ideal for those seeking indepth studies of advanced graphics techniques and their applications, from basic principles to complex rendering and illumination models.

sNA Pages