/  Computer Science Books /  Computer Graphics Books / 

Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

Author(s):

sNA Pages
Similar Books
Discrete Differential Geometry

Discrete Differential Geometry

This note contains below topics, Combinatorial surfaces, A quick and dirty introduction to differential geometry, A quick and dirty introduction to exterior calculus, Discrete exterior calculus, The Laplacian, Surface parameterization, Vector field processing.

s174 Pages
Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

The PDF covers the following topics related to Computer Graphics,Application areas of Computer Graphics, Output primitives, Points and lines, 2D geometrical transforms, 2D viewing, 3D object representation, 3D Geometric transformations, Visible surface detection methods,Computer animation.

s64 Pages