/  Computer Science Books /  Computer Graphics Books / 

Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

Author(s):

sNA Pages
Similar Books
Computer Graphics by Mandeep Kaur

Computer Graphics by Mandeep Kaur

The PDF covers the following topics related to Computer Graphics, Fundamentals of Computer Graphics, Colors in Computer Graphics, Overview of Graphics I O Devices, Scan Conversion, Scan Conversion, 2D Transformation, 2D Viewing, 3D in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model, Advanced Computer Graphics, Animation in Computer Graphics.

s234 Pages
Computer Graphics by AAGASC

Computer Graphics by AAGASC

The following textbook by Arignar Anna Government Arts and Science College gives an overview of computer graphics systems in some detail. It begins with the overall architecture of computer graphics systems in order to place into context how such graphical applications are built and executed. Output primitives discussed in this book are the basic elements used in constructing an image. Also, there is a discussion about 2D geometric transformations for manipulating twodimensional objects. It contains parts on the graphical user interface and the methods of interactive input that are very important when one is designing graphics applications that should be friendly to users. Geometric and modeling transformations concerning 3D graphics are dealt with in the book at the description of how to create and modify threedimensional objects. Hence, the resource is helpful in studying both the basic issues of computer graphics systems and its applications.

s100 Pages