This
note is an introduction to the fundamentals of the field of computer graphics.
Topics covered includes: Model transformations, Homogeneous Coordinates, View
transformations, Projections, View Volume, Projective Transforms, Clipping,
windowing, rasterization, Graphics Pipeline, Hidden Surface Removal, Object
hierarchies, fractals, L-systems, Cubic Curves and Bicubic Surfaces, Meshes,
Lighting, Material, Shading, texture mapping, environment mapping, shadows and
interreflections.
This note contains below topics, Combinatorial surfaces, A quick and dirty introduction to differential geometry, A quick and dirty introduction to exterior calculus, Discrete exterior calculus, The Laplacian, Surface parameterization, Vector field processing.
Author(s): Keenan Crane, Carnegie Mellon University
This note explains the following topics, Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, VisibleSurface Detection Methods, Computer Animation.