This
note is an introduction to the fundamentals of the field of computer graphics.
Topics covered includes: Model transformations, Homogeneous Coordinates, View
transformations, Projections, View Volume, Projective Transforms, Clipping,
windowing, rasterization, Graphics Pipeline, Hidden Surface Removal, Object
hierarchies, fractals, L-systems, Cubic Curves and Bicubic Surfaces, Meshes,
Lighting, Material, Shading, texture mapping, environment mapping, shadows and
interreflections.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
This
note explains the following topics: Application of Computer Graphics, Line
drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D
Object Representations, Three Dimensional Transformations, Visible-Surface
Detection Methods, Computer Animation.
This note covers the following topics:
Computer-Aided Design for engineering and architectural systems, Presentation
Graphics, Computer Art, Scan-Line Polygon Fill Algorithm, Two Dimensional
Transformations, 2-Dimensional viewing, 3D Object Representations, Three
Dimensional Transformations, Visible-Surface Detection Methods, Computer
Animation.
Author(s): Shri
Vishnu Engineering College For Women
The aim of computer
graphics is to visualize real objects and imaginary or other abstract items. In
order to visualize various things, many technologies are necessary and they are
mainly divided into two types in computer graphics: modeling and rendering
technologies. This book covers the most advanced technologies for both types. It
also includes some visualization techniques and applications for motion blur,
virtual agents and historical textiles. This book provides useful insights for
researchers in computer graphics.
This lecture note covers the following topics:
Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector
Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot
Product, Length and the Dot Product, The Angle between Two Vectors, The Angle
between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product,
Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton,
Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.
The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.