Vector Math for 3D Computer Graphics, 3rd Edition
This lecture note covers the following topics:
Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector
Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot
Product, Length and the Dot Product, The Angle between Two Vectors, The Angle
between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product,
Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton,
Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.
Author(s): CCSU
Computer Science Department
NA Pages