This note covers the following topics: What are Computer Graphics
and Image Processing, digital image, Image capture , Image display, Sampling,
Human visual system, Simultaneous contrast, Classifying colours, Colour vision,
Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and
Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding
boxes, Curves in 3D.
The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
The PDF covers the following topics related to Computer
Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric
Transformations, Graphical User Interfaces and Interactive Input Methods, 3D
Geometric and Modeling Transformations.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry
This
note explains the following topics: Application of Computer Graphics, Line
drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D
Object Representations, Three Dimensional Transformations, Visible-Surface
Detection Methods, Computer Animation.
This note covers the following topics:
Applications of Computer Graphics and Multimedia, Graphics System, Graphics
Output primitive, Two Dimensional Geometric Transformations, Two Dimensional
Viewing, Three Dimensional Object Representations, Three Dimensional Geometric
and Modeling Transformations, .Illumination Model and Surface Rendering Methods,
Digital Audio, Digital Image.
Author(s): Sri Ramesh Chandra Sahoo,Smt. Sumitra
Mahapatra, Ms. Sasmita Panigrahi
The goal of this note is to
provides an Introduction to the theory of computer graphics. Topics covered includes: Scan
conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric
transformation, 2D viewing, DirectX : Creating a device and rendering vertices,
Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed
and programmable pipeline.
This note provides introduction to computer graphics algorithms,
software and hardware. Topics covered includes: ray tracing, the graphics
pipeline, transformations, shadows, texture mapping, sampling, global
illumination, splines, animation and color.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand