Computer Science BooksComputer Graphics Books

Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

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Similar Books
Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

This note explains the following topics: Graphics Hardware, Frame Buffers, Line Drawing, API parameters and graphic contexts, Color Indices and Colormaps, Raster Operations, UIGUI's Graphics Primitives, Region Filling, Golden Rectangle, Backing Store and Expose Events, Contexts and Cloning, Splines, Smooth Curves, Gamma Correction, 2D Geometrical Transformations, Composition of 3D Transformations, OpenGL, GLU and GLUT objects, Phong Model, Texture Mapping, Texture Coordinate Generation, Texture Objects, Curves and Surfaces, 3D Model File Formats.

sNA Pages
Computer Graphics and Image Processing

Computer Graphics and Image Processing

This note covers the following topics: What are Computer Graphics and Image Processing, digital image, Image capture , Image display, Sampling, Human visual system, Simultaneous contrast, Classifying colours, Colour vision, Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding boxes, Curves in 3D.

s288 Pages
Computer Graphics by Nobuhiko Mukai

Computer Graphics by Nobuhiko Mukai

The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

s266 Pages
Introduction to Computer Graphics Version 1.1

Introduction to Computer Graphics Version 1.1

This note explains the following topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.

sNA Pages
Lecture Notes Fundamentals of Computer Graphics

Lecture Notes Fundamentals of Computer Graphics

This note is an introduction to the fundamentals of the field of computer graphics. Topics covered includes: Model transformations, Homogeneous Coordinates, View transformations, Projections, View Volume, Projective Transforms, Clipping, windowing, rasterization, Graphics Pipeline, Hidden Surface Removal, Object hierarchies, fractals, L-systems, Cubic Curves and Bicubic Surfaces, Meshes, Lighting, Material, Shading, texture mapping, environment mapping, shadows and interreflections.

s152 Pages
Computer Graphics Course Notes

Computer Graphics Course Notes

This lecture note covers the following topics: Computer Graphics Basics, Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and Scalable Vector Graphics (SVG).

sNA Pages
Computes First Book of Atari Graphics

Computes First Book of Atari Graphics

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Computer Graphics Primer

Computer Graphics Primer

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Encyclopedia of Graphics File Formats

Encyclopedia of Graphics File Formats

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Graph Theory, 3rd Edition (R. Diestel)

Graph Theory, 3rd Edition (R. Diestel)

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