Computer Science BooksComputer Graphics Books

Computer Graphics Lecture Notes by Shri Vishnu Engineering College For Women

Computer Graphics Lecture Notes by Shri Vishnu Engineering College For Women

Computer Graphics Lecture Notes by Shri Vishnu Engineering College For Women

This note covers the following topics: Computer-Aided Design for engineering and architectural systems, Presentation Graphics, Computer Art, Scan-Line Polygon Fill Algorithm, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

Author(s):

s63 Pages
Similar Books
Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

The PDF covers the following topics related to Computer Graphics :Application areas of Computer Graphics, Output primitives: Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object representation, 3-D Geometric transformations, Visible surface detection methods,Computer animation.

s64 Pages
Computer Graphics by AAGASC

Computer Graphics by AAGASC

The PDF covers the following topics related to Computer Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric Transformations, Graphical User Interfaces and Interactive Input Methods, 3D Geometric and Modeling Transformations.

s100 Pages
Computer Graphics and Image Processing

Computer Graphics and Image Processing

This note covers the following topics: What are Computer Graphics and Image Processing, digital image, Image capture , Image display, Sampling, Human visual system, Simultaneous contrast, Classifying colours, Colour vision, Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding boxes, Curves in 3D.

s288 Pages
Lecture Notes Fundamentals of Computer Graphics

Lecture Notes Fundamentals of Computer Graphics

This note is an introduction to the fundamentals of the field of computer graphics. Topics covered includes: Model transformations, Homogeneous Coordinates, View transformations, Projections, View Volume, Projective Transforms, Clipping, windowing, rasterization, Graphics Pipeline, Hidden Surface Removal, Object hierarchies, fractals, L-systems, Cubic Curves and Bicubic Surfaces, Meshes, Lighting, Material, Shading, texture mapping, environment mapping, shadows and interreflections.

s152 Pages
Computer Graphics Course Notes

Computer Graphics Course Notes

This lecture note covers the following topics: Computer Graphics Basics, Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and Scalable Vector Graphics (SVG).

sNA Pages
Computer Graphics Lecture Notes

Computer Graphics Lecture Notes

This lecture note covers the following topics: Introduction to Graphics, Curves, Transformations, Coordinate Free Geometry, 3D Objects, Camera Models, Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and Animation.

s126 Pages
Vector Math for 3D Computer Graphics, 3rd Edition

Vector Math for 3D Computer Graphics, 3rd Edition

This lecture note covers the following topics: Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot Product, Length and the Dot Product, The Angle between Two Vectors, The Angle between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product, Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton, Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.

sNA Pages
Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

sNA Pages
Architecture for Combinator Graph Reduction

Architecture for Combinator Graph Reduction

This book covers the following topics: Development of the TIGRE Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural Metrics and The Potential of Special-Purpose Hardware.

sNA Pages
Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human gure modeling, and hence of the human-centered design central to the emergent notion of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial Interaction, Behavioral Control, Simulation with Societies of Behaviors, Task-Level Specifications and Epilogue.

s283 Pages