Computer Science BooksComputer Graphics Books

OpenGL Reference Manual

OpenGL Reference Manual

OpenGL Reference Manual

This is an alphabetical list of the OpenGL functions in this on-line reference.

Author(s):

sNA Pages
Similar Books
Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

s58 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note covers the following topics: Applications of Computer Graphics and Multimedia, Graphics System, Graphics Output primitive, Two Dimensional Geometric Transformations, Two Dimensional Viewing, Three Dimensional Object Representations, Three Dimensional Geometric and Modeling Transformations, .Illumination Model and Surface Rendering Methods, Digital Audio, Digital Image.

s98 Pages
Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

The goal of this note is to provides an Introduction to the theory of computer graphics. Topics covered includes: Scan conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric transformation, 2D viewing, DirectX : Creating a device and rendering vertices, Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed and programmable pipeline.

sNA Pages
Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

This note provides introduction to computer graphics algorithms, software and hardware. Topics covered includes: ray tracing, the graphics pipeline, transformations, shadows, texture mapping, sampling, global illumination, splines, animation and color.

sNA Pages
Computer Graphics and Image Processing

Computer Graphics and Image Processing

This note covers the following topics: What are Computer Graphics and Image Processing, digital image, Image capture , Image display, Sampling, Human visual system, Simultaneous contrast, Classifying colours, Colour vision, Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding boxes, Curves in 3D.

s288 Pages
Introduction to Computer Graphics Version 1.1

Introduction to Computer Graphics Version 1.1

This note explains the following topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.

sNA Pages
Computer Graphics David M. Mount

Computer Graphics David M. Mount

This note provides an introduction to the principles of computer graphics. In particular,it will consider methods for modeling 3-dimensional objects and efficiently generating photorealistic renderings on color raster graphics devices.

s131 Pages
Introduction to Computer Graphics I

Introduction to Computer Graphics I

This note covers the following topics: Introduction to Computer Graphics, Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation, Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia Graphics Card.

sNA Pages
OpenGL Programming Guide

OpenGL Programming Guide

This guide covers the following topics: State Management and Drawing Geometric Objects, Viewing, Color, Lighting, Blending, Antialiasing, Fog, and Polygon Offset, Display Lists, Drawing Pixels, Bitmaps, Fonts, and Images, Texture Mapping, The Framebuffer, Tessellators and Quadrics.

sNA Pages
Computes First Book of Atari Graphics

Computes First Book of Atari Graphics

Currently this section contains no detailed description for the page, will update this page soon.

s Pages